Knock Out Effects
Knock Out Effect's, but keep the programmer intact.
Macro "Clear All FX":
- 1: Delete Group 999
- 2: Store Group 999
- 3: Delete World 200
- 4: World 200
- 5: Clear_all
- 6. World 0 (full world, or your working world)
- 7: Group 999
- 8: Delete Group 999
Nice to have this one in the effect pool window, helps keeping the cuelist cleaner. Check it for delay times, I'm running it as a not timed macro. The macro is making a selection so i can tap it in between tapping/ trying different effect's for a group of fixture's.
- If you enter a empty world and do a clear_all only effect's are knock'ed out off the programmer
