Create A Window Pop-up.
If you click or press on an empty cell on any of the screens you are presented with this pop-up:
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This allows you to create a new window on you screen. If you try to create a window that need more space you are presented with this warning:
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On the “Create A Window” pop-up there are two buttons in the upper right corner. “Clear Screen” removes any excising windows on that screen. The blue cross closes the pop-up without any changes.
The following is a (vary) short description of the different windows you can create. They are divided into different categories: Sheets, Pools, Presets and Other.
Sheets.
There are nine different sheets:
Channel: This will create a Channel Sheet. It displays some or all your channels and there values.
Channel Fader: This will create a Channel Fader Sheet. Basically the same as the channel sheet, but it also displays a simple graphic bar that indicates the level.
DMX: This will create a DMX Sheet. That displays the current DMX output.
Fixture: This will create a Fixture Sheet. It does the same as a channel sheet, just for fixtures and all their attributes.
Fixture Compact: This will create a Fixture Compact Sheet. The same as the Fixture sheet, just a different layout.
Sequence Content Compact: This will create a Sequence Content Compact Sheet. This displays the content of a specific cue in a sequence.
Sequence Content: This will create a Sequence Content Sheet. This is basically the same as a Sequence Content Compact Sheet.
Sequence Executor: This will create a Sequence Executor Sheet. This displays the cues in a sequence, and all that is related to the cues (times, links, info etc.)
Sequence Tracking: This will create a Sequence Tracking Sheet. Here you can see the individual attributes progress throughout the cues in a sequence.
Pools.
The pools are essentially collections of (almost) everything a show contains. There are fourteen different pools categories:
Effect: This will create a Effect Pool. Where all you effect are stored as buttons.
Effect Bitmap: This will create a Bitmap Effects Pool. The bitmap effects are used for controlling color and intensity of a large group of fixtures.
Forms: This will create a Forms Pool. Forms are used in effects for controlling the movement of fixtures.
Groups: This will create a Groups Pool. Groups are collections of fixtures/channels. The group buttons make it easy to select them.
Macros: This will create a Macro Pool. A macro is a series of commands in a specific order. Easy executed by pressing the button (or calling it using the command line).
MAtricks: This will create a MAtricks Pool. This is a smart way of selecting many fixtures in specific patterns.
Pages Channel: This will create a Channel Page Pool. All your channels can be assigned to your faders. Each page of channel faders is assigned its own channel page button.
Pages Fader: This will create a Fader Page Pool. All your faders can be assigned a sequence or another function. And every executor fader page is assigned its own fader page button.
Pages Button: This will create a Button Page Pool. All your executor buttons can be assigned a sequence or another function. And every executor button page is assigned its own button.
Quikey: This will create a Quikey Pool. Quikeys are buttons that can host a function. Some are soft versions of existing hard button. Some can be other useful functions.
Sequence: This will create a Sequence Pool. All your sequences are also stored as a button in this pool.
Timecode: This will create a Timecode Pool. Besides the buttons representing the time code shows, it also displays the received from SMPTE and MIDI.
Views: This will create a Views Pool. All your different stored views are also represented here like a button.
Worlds: This will create a Worlds Pool. Besides the worlds you create there are also other control buttons for multi user sessions.
Presets.
Presets are a way of storing attribute values on buttons for easy recall. The window is much like the pools window.
The presets are divided into nine different attribute categories and one All category:
1:Pan/Tilt: This will create a Pan/Tilt preset window.
2:Dimmer: This will create a Dimmer preset window.
3:Gobo: This will create a Gobo preset window.
4:Color: This will create a Color preset window.
5:Beam: This will create a Beam preset window.
6:Focus: This will create a Focus preset window.
7:Control: This will create a Control preset window.
8:Shapers: This will create a Shapers preset window.
9:Video: This will create a Video preset window.
10:All: This will create a All preset window.
Other.
This category are windows that doesn’t fall into the categories above. They are very different, but useful windows:
Agenda: This will create an Agenda window. The agenda is basically a calendar where you can plan events to happen at a certain time.
Chat: This will create a Chat window. There is a chat function on the grandMA that allows you to chat with every desk in your network.
Clock: This will create a Clock window. Well, it’s a clock! There’s an analog version and a digital version.
Command Line: This will create a Command Line window. The command line displays what you are typing and your command history.
Desk Status: This will create a Desk Status window. This displays different information about your desk.
Info: This will create an Info window. It’s used for viewing and editing information on different selected things.
Layout View: This will create a Layout View window. Layout Views are used with Bitmap Effects.
Network Dimmer: This will create a Network Dimmer window. This is used for setting up your MA dimmers and it show if there are any faults on your dimmers.
Smart: This will create a Smart window. It makes assessing fixture hard values really easy and fast.
Stage: This will create a Stage window. This is a small simple version of your stage and fixture position.
Playback: This will create a Playback window. This is on-screen versions of executor faders and buttons.
