Quikey Pool.
Contents
- Quikey Pool.
- Assign a function to a button.
- Functions.
- ALIGN OFF:
- ALIGN LEFT / ALIGN< :
- ALIGN RIGHT / ALIGN> :
- ALIGN BOTH / ALIGN >< :
- ALIGN SYM / ALIGN <> :
- CLEAR SELECTION:
- CLEAR ACTIVE:
- CLEAR RELEASE:
- VALUE MODE:
- FADE MODE:
- DELAY MODE:
- ASSIGN:
- FLIP:
- MINUS:
- STORE:
- EDIT:
- UPDATE:
- ESCAPE:
- ENTER:
- ALL SELECTION:
- ODD SELECTION:
- EVEN SELECTION:
- INVERT SELECTION:
- DELETE:
- MOVE:
- COPY:
- TOOLS:
- SETUP:
- BACKUP:
- PREVIOUS:
- SET ALL:
- NEXT:
- TRACKBALL SPEED:
- ENCODER SPEED:
- REPORT:
- INFO:
- LOCK:
- UNLOCK:
- HIGHLIGHT:
- SOLO:
- SHUFFLE SELECTION:
- SHUFFLE VALUES:
- TRACKBALL PAN ONLY:
- TRACKBALL TILT ONLY:
- IFACTIVE:
- BLOCK:
- UNBLOCK:
- CCOPY>>:
- CCOPY<<:
- ;
- AT:
- IFPROG:
- Delete window:
The Quikey pool allows you to assign a selection of functions to 999 buttons. At present moment there are 52 different functions (read about them here). This is the main window with all the different functions:
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Some buttons are “linked”, meaning that if you select one of them you automatically deselect another (like the ALIGN buttons).
Many of them represent actual hard buttons.
Others have different “states”. The ENCODER SPEED has three different settings.
Assign a function to a button.
If you right-click (or press EDIT followed by a press) on any button, you get this pop-up:
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Using this you can change the function of the button. You can scroll down the list by using the encoder next to the screen or if you got a scroll mouse. You can also use scroll bar next to the list. If you want an empty button you can use the EMPTY button in the “Quikey Options” pop-up.
If you don’t want to change anything you can use the blue cross in the upper right corner of the pop-up to close it without changing anything.
Functions.
The following is a (very) short presentation of the different functions.
ALIGN OFF:
This is the default state of the align function.
The function allows you to assign a range of values to a group of attributes. Read more about align here.
The actual button says: Align Off.
ALIGN LEFT / ALIGN< :
This is one of the different states of ALIGN. Pressing this button is the same as pressing the ALIGN hard button once.
The function allows you to assign a range of values to a group of attributes. Read more about align here.
The actual button says: Align <.
ALIGN RIGHT / ALIGN> :
This is one of the different states of ALIGN. Pressing this button is the same as pressing the ALIGN hard button twice.
The function allows you to assign a range of values to a group of attributes. Read more about align here.
The actual button says: Align >.
ALIGN BOTH / ALIGN >< :
This is one of the different states of ALIGN. Pressing this button is the same as pressing the ALIGN hard button three times.
The function allows you to assign a range of values to a group of attributes. Read more about align here.
The actual button says: Align ><.
ALIGN SYM / ALIGN <> :
This is one of the different states of ALIGN. Pressing this button is the same as pressing the ALIGN hard button four times.
The function allows you to assign a range of values to a group of attributes. Read more about align here.
The actual button says: Align <>.
CLEAR SELECTION:
Clear is used for clearing you programmer. It is done in three different steps.
Pressing this button is the same as pressing the CLEAR hard button once.
The actual button says: Clear I Selection.
CLEAR ACTIVE:
Clear is used for clearing you programmer. It is done in three different steps.
Pressing this button is the same as pressing the CLEAR hard button twice.
The actual button says: Clear II Active.
CLEAR RELEASE:
Clear is used for clearing you programmer. It is done in three different steps.
Pressing this button is the same as pressing the CLEAR hard button three times or holding it for approx. 1 second.
The actual button says: Clear III All.
VALUE MODE:
This button is one of three different “time” modes for sheets. This one is selected as default. If you select one of the two others (Fade or Delay) this one gets “un-selected”. Read more about time here.
The actual button says: Value.
FADE MODE:
This button is one of three different “time” modes for sheets. If you select one of the two others (Value or Delay) this one gets “un-selected”. Read more about time here.
The actual button says: Fade.
DELAY MODE:
This button is one of three different “time” modes for sheets. If you select one of the two others (Value or Fade) this one gets “un-selected”. Read more about time here.
The actual button says: Delay.
ASSIGN:
Assign allows you to change or assign new settings for many things. If you press it twice you can assign a “Label” to many different things.
Pressing this button is the same as pressing the ASSIGN hard button.
The actual button says: Assign.
FLIP:
Flip is a function that allows you to change the values of Pan and Tilt attributes, but keep the light hitting the same spot. In the name field in fixture sheets there might be a little white box (only when the fixture is a moving head). Depending on the position, the moving head can reach the same area with different values in Pan and Tilt. This box can have up to three different positions (top, middle or bottom) which correspond to the three different positions of head. You change the position by using this button.
The actual button says: Flip.
MINUS:
The minus is used in commands to exclude something (cues, channels, fixtures sequences etc.)
Pressing this button is the same as pressing the – (minus) hard button.
The actual button says: Minus.
STORE:
Store is used for storing cues, groups, presets etc. If you keep the button pressed you enter the “Store Options” pop-up. Here you change the store premises.
Pressing this button is the same as pressing the Store hard button.
The actual button says: Store.
EDIT:
Edit allows you to edit a lot of buttons, cues, etc. (you can almost edit everything).
Pressing this button is the same as pressing the Edit hard button.
The actual button says: Edit.
UPDATE:
When you have something with active output and you have information in your programmer, you have the option to update the stored values.
Pressing this button is the same as pressing the Update hard button.
The actual button says: Update.
ESCAPE:
Escape allows you to clear your command line.
Pressing this button is the same as pressing the Escape hard button.
The actual button says: Escape.
ENTER:
Enter is used for finishing commands.
Pressing this button is the same as pressing the Enter hard button.
The actual button says: Enter.
ALL SELECTION:
When you selected a group of two or more channels / fixtures you have the option to make different selections within the overall selection. After using buttons for selecting some channels / fixtures you can reselect everything using this button.
This is the same as the Set All Quikey and hard button.
The actual button says: All.
ODD SELECTION:
When you selected a group of two or more channels / fixtures you have the option to make different selections within the overall selection. With this button you select all channels / fixtures with an odd number.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Odd.
EVEN SELECTION:
When you selected a group of two or more channels / fixtures you have the option to make different selections within the overall selection. With this button you select all channels / fixtures with an even number.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Even.
INVERT SELECTION:
Invert will invert the selectionstatus of the given selection.
e.g you have fixture 1, 5 and 10 selected, and then want to adjust the others of your 10 fixtures in the backtruss (group 1): INVERT GROUP 1 ENTER
result: Fixture 2,3,4,6,7,8,9 gets selected, while fixture 1, 5 and 10 gets deselected.
If no selection is given as argument (INVERT ENTER), the desk will invert selectionstatus of all fixtures with activation.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: Invert.
DELETE:
Delete is used for removing everything you don’t want.
Pressing this button is the same as pressing the Delete hard button.
The actual button says: Delete.
MOVE:
Move is used for moving and inserting (pressing it twice) everything you want.
Pressing this button is the same as pressing the Move hard button.
The actual button says: Move.
COPY:
Copy is used for copying everything you want.
Pressing this button is the same as pressing the Copy hard button.
The actual button says: Copy.
TOOLS:
This gives access to the Tools menu. This is used for setting up remote inputs, networks, DMX configuration and much more.
Pressing this button is the same as pressing the Tools hard button.
The actual button says: Tools.
SETUP:
This gives access to the Setup menu. This is used for setting up the desk and your show.
Pressing this button is the same as pressing the Setup hard button.
The actual button says: Setup.
BACKUP:
This gives access to the Backup menu. This is used for saving your show.
Pressing this button is the same as pressing the Backup hard button.
The actual button says: Backup.
PREVIOUS:
When you selected a group of two or more channels / fixtures you have the option to select one at a time within the overall selection. With this button you select the last followed by previous channels / fixtures. This follows the order of with you selected the channels / fixtures.
Pressing this button is the same as pressing the Previous hard button.
The actual button says: Previous.
SET ALL:
When you selected a group of two or more channels / fixtures you have the option to make different selections within the overall selection. After using buttons for selecting some channels / fixtures you can reselect everything using this button.
This is the same as the All Selection Quikey.
The actual button says: Set All.
NEXT:
When you selected a group of two or more channels / fixtures you have the option to select one at a time within the overall selection. With this button you select the next channels / fixtures. This follows the order of with you selected the channels / fixtures.
Pressing this button is the same as pressing the Next hard button.
The actual button says: Next.
TRACKBALL SPEED:
The trackball got two different speeds - coarse and fine. You use this button to change between them.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Trackb. Coarse or Trackb. Fine.
ENCODER SPEED:
The four encoders below the right touch screen got three different speeds – coarse, fine and finest. You use this button to change between them.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Enc. Coarse, Enc. Fine or Enc. Finest.
REPORT:
You can make reports of sequences, devises, presets and much more. You use this button as leading keyword followed by what you want reported (e.g. sequence 1).
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: Report.
INFO:
You can write info text to some things (i.e. executor) using the info screen. With this button you can call the info pop-up (where you also can write info text). You press Info followed by the object you want to see or edit.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: Info.
LOCK:
You can lock many objects. Pressing this button followed by the object, makes editing impossible.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: Lock.
UNLOCK:
If you have locked something you can unlock it again. Pressing this button followed by the locked object, makes editing possible again.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: Unlock.
HIGHLIGHT:
To easy identification of a fixture you can use the highlight function. Taking the fixture to “full/open”. Keeping the button pressed flashes the fixture. Read more about highlight here.
The actual button says: Highlight.
SOLO:
If you want to temporarily turn everything off except what you select, you can use the solo function. You can change the function of the Highlight hard button to solo. Read more about it here.
The actual button says: Solo.
SHUFFLE SELECTION:
When you selected a group of two or more channels / fixtures and you only have selected some of them you can change you selection within the selection using this button to randomly select channels / fixtures.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Shuffle Sel.Order.
SHUFFLE VALUES:
If you have a large selection with different values, you can use this button to randomize what attribute got the values.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Shuffle Values.
TRACKBALL PAN ONLY:
Pressing this button while moving the trackball only change the Pan values.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Trackb. PanOnly.
TRACKBALL TILT ONLY:
Pressing this button while moving the trackball only change the Tilt values.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: Trackb. TiltOnly.
IFACTIVE:
If you want to select everything with active values (red background) in the programmer you can use this button. Also read about INVERT SELECTION.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: IfActive.
BLOCK:
You can Block a cue, channel, selection or an entire sequence. Read more about block here.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: Block.
UNBLOCK:
You can Unblock a cue, channel, selection or an entire sequence. Read more about unblock here.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: Unblock.
CCOPY>>:
Circular copy may be done in two different directions. This is the clockwise one. It will basically move the values of a selection of channels / fixtures one step forward.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: CCopy>>.
CCOPY<<:
Circular copy may be done in two different directions. This is the counterclockwise one. It will basically move the values of a selection of channels / fixtures one step backwards.
This button doesn’t exist as a hard button or command (for macros and links).
The actual button says: CCopy<<.
;
This is a semicolon. It doesn’t do anything by itself, but is used for separating commands in links or macros.
This button doesn’t exist as a hard button (except on the keyboard) but it does have a command i.e. it can be used in macros and links.
The actual button says: ;.
AT:
You use “at” to assign values to channels / fixtures.
Pressing this button is the same as pressing the AT hard button.
The actual button says: At.
IFPROG:
If you want to select everything with values in the programmer you can use this button.
This button doesn’t exist as a hard button but it does have a command i.e. it can be used in macros and links.
The actual button says: IfProg.
Delete window:
If you right-click (or press EDIT followed by a press) on the pool title button (Quikey) you get this pop-up:
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With this you can choose to delete the entire Quikey pool window.
