Modifying Fixtures

You can modify the connected fixture data e.g.: change the gobos or use other DMX settings. The modified properties of the fixtures are valid for the fixtures included in the show. The original data of the fixture library are kept. To modify a fixture type right click with your mouse on the selected fixture in the 2D or 3D view or select the fixture in the object manager and click on ‘Edit Fixture Type’. The following dialog appears:

The top of the dialog shows: Name, manufacturer, fixture type and comments. This data is provided by the desk database.

Name: Designated fixture name e.g. VL 1000 AS 16 Bit Manufacturer: The Manufacturer e.g. VARI*LITE Type: The type e.g. VL 1000 Comment: Any comments e.g. „with gobos advertising“ Info: Info fields Visual. Type: Visualization in the 3D window

Brightness: in the zoom range from…to (the brightness varies in dependence of the zoom )

Type: Head- or mirror moved fixture or a dimmer The fixture or dimmer properties are listed at the bottom of the dialog. These properties are described in a similar way to the console using three hierarchical stages:

Channel Types; Channel Sets and Properties (Channel Values)

After confirming the changes with the “OK” button the changed console values will be transferred to the database.

Fixture Type Visualization

There are several 3D models of fixtures available inside the library. If there is a model for the fixture type, this model is used. If not, the standard model is taken for the visualization. For changing the visualization type open the dialog via ‚Edit Fixture Type’ -> ‚Visual. Type’ and choose another model:

|The selected fixture model is presented in a 3D-view. The size of the 3D model can be scaled to adjust it to the expected size. If your fixture is not present in the data base, choose a similar model and adjust the size with the scale factor. ||

Assignment of properties to dimmer channels

The following properties can be assigned to dimmer channels:

So you have the possibility to assemble your spots for example with different color gels and lamp types in spite of the fact that all have the same fixture type:

To assign a color, an emitting angle, the intensity or a gobo select the dimmer in the Object Bar and press the ‚Color/Gobo/Beam’ Button.

In the appearing dialog you can choose a color, a gobo (any bitmap), an angle and the intensity for every spot individually.

Creating new Fixture Types

In the current version creation of new, additional fixture types is only possible with the grandMA desk.

Grandma-3d/Modifying Fixtures (last edited 2007-06-30 21:30:24 by OttoKueckmann)